oceanicbutterfly: (oh?)
Karen Minazuki/Cure Aqua ([personal profile] oceanicbutterfly) wrote in [community profile] adddictions2010-01-07 12:07 am
Entry tags:

Let's talk Smash Bros.

If there was a Super Smash Bros.-type game for DDD, how would your character and his/her canon be represented? Attacks? Stages? Music? Items? Icons that Andy uses too much? Be as detailed or undetailed as you like.
ridethetiger: (don't think I won't fight for this)

[personal profile] ridethetiger 2010-01-07 05:15 am (UTC)(link)
Obiviously Bleach would have two worlds - Karakura Town, Soul Society and Hueco Mundo. 'Number 1' from the anime OST would probably be the theme for Karakura Town and Soul Society (though Mashiro should have her own super sentai theme!), and some kind of Spanish guitar heavy song for Hueco Mundo.

Ggio's special attacks would probably be his Resurreccion + special combo and cero finisher. Mashiro's would be donning her mack for extra power, and Mukuro some kind of illusory oogey boogey. Mukuro could be a stage onto himself :|a and he'd have a hell of an arsenal to choose from, but I bet he'd be a fragile character like Sheik.

And he'd have a samba as his song, of course.

Oh man this reminded me of how I'm missing my copy of Brawl. DX
Edited 2010-01-07 05:16 (UTC)

[personal profile] pandorabox 2010-01-07 05:19 am (UTC)(link)
OH OH OH /does

Okay, if Kaito was in a SSB game, he'd probably be portrayed as Kid only. His B attack would totally be his card gun. Discounting normal kick and punch attacks, all of his specials would probably be centered around gadgets and magic tricks. I'm thinking kiiiind of a moveset like Sheik, only a bit more hard hitting and possibly a bit slower. Uuuh his final smash would be... idk SOME OTHER KIND OF AWESOME MAGIC TRICK. I can't think.

His stage is the clock tower, and his must is this. Yes, I know it's the DC theme song, but MK sadly does not have one 8|;;

[identity profile] createdpower.livejournal.com 2010-01-07 05:24 am (UTC)(link)
Bah! A game like that is a waste of Mewtwo's time.

sob let me back innnnn ;_;

[identity profile] crackpotcrocker.livejournal.com 2010-01-07 05:28 am (UTC)(link)
Jorgen, would have dynamic track 7 music, that he has in the show before you get your mind wiped. His item would be his mind wiper, rather then the magic wand, that could maybe be an item that could be gotten by the other fighters, like the Pokeballs. His jet back will allow him to fly, briefly, for his special jump.
The main attack would probably something like the mind wiping, only rather then a mind wipe, leaves the opponent dazed and confused for a few moments. Kinda like Jigglypuff, but without the singing and sleeping part and of course normal punching.

The stage would be Fairy World, and would be kind of like Delfino Plaza and you'd be on a cloud platform going around Fairy World.

This phrase would be; AHAHAHAHA.

However, he'd be slow like Browser.

Crocker, I see him more as a Assist Trophy. That when you toss Denzel out, he just tosses sharp tipped, metal F's in one area straight on, for so long and saying; "F! F! F! F!"

Then disappears.
Edited 2010-01-07 05:31 (UTC)

[identity profile] derptacular.livejournal.com 2010-01-07 05:45 am (UTC)(link)
...you're talking to the mun who has half her cast in fighting games. :| *siiiigh*

Sol would probably have his stage currently in Illyuria, with his usual theme- "Keep Yourself Alive" [yes, it's named after the Queen song], with his usual moveset.

Leon's would...probably be in DC. Think of some of his moveset being something like Jill's in Marvel vs. Capcom 2. Including the summoning of random zombies. And his throw is a suplex. Naturally. Music would probably be one of the more pulse-pounding tracks from RE4.

Rock- keeps his standards from Garou- stage set outside a club he frequently plays at, same stage music, moveset, etc.

Jin's would be set in the Mishima Zaibatsu HQ, specifically, the "Gargoyle's Perch" room at the top of the tower. Same stage music from T6, same moveset, etc.

...I'LL ADD IN NATE AND FIRION IN A BIT. :|

[identity profile] stripping.livejournal.com 2010-01-07 12:18 pm (UTC)(link)
Issei's canon has a fighting game, Fate/unlimited codes, so from that: probably Rider would be a playable character, and the gates of the Ryudoji Temple would be a stage. Background music - uh, I don't know what it is in that game, but something like Colliding Souls.

...Issei himself would suck in a fighting game, you realize.

[identity profile] last5secondswin.livejournal.com 2010-01-07 12:34 pm (UTC)(link)
Every fighting game needs a nerf character or two.

Issei.

You are our nerf. Flail helplessly, and only be used by the hardcore experts who play six hours a day to mock casual players.

[identity profile] stripping.livejournal.com 2010-01-07 08:57 pm (UTC)(link)
The sign of a true expert is someone who can own you using only Issei and his A-moves.

[identity profile] nevergiveitback.livejournal.com 2010-01-07 08:59 pm (UTC)(link)
Issei's victory pose involves those glasses.

[identity profile] nevergiveitback.livejournal.com 2010-01-07 09:02 pm (UTC)(link)
He says something that SOUNDS witty unless you listen to it properly, he puts them on and then 'YEAAAAAAAAAAAAAAAAAH'

[identity profile] stripping.livejournal.com 2010-01-07 09:18 pm (UTC)(link)
If I could draw I would be doing this right now.

[identity profile] last5secondswin.livejournal.com 2010-01-07 09:30 pm (UTC)(link)
We must find an artist who will do this. Get the guns.

[identity profile] stripping.livejournal.com 2010-01-07 09:31 pm (UTC)(link)
I'll pack the torture devices too.

[identity profile] stripping.livejournal.com 2010-01-07 10:33 pm (UTC)(link)
You have the best ideas.

[identity profile] last5secondswin.livejournal.com 2010-01-07 10:35 pm (UTC)(link)
I've got a great idea for you...and me~

It involves the gag~

[identity profile] stripping.livejournal.com 2010-01-07 10:36 pm (UTC)(link)
This is relevant to my interests.

[identity profile] nevergiveitback.livejournal.com 2010-01-07 10:42 pm (UTC)(link)
[OH SHIT IS MY TSUNDERE CHASING WORKING? TOO MUCH PRESSURE! PANIC!]
UH WE'LL USE IT TO...UH...PLAY PING PONG.

[identity profile] stripping.livejournal.com 2010-01-07 10:44 pm (UTC)(link)
...How do you play ping pong with a gag?

[identity profile] jagan-glare.livejournal.com 2010-01-07 04:18 pm (UTC)(link)
Rider's playable (and has fanservicey angles), there's 3 Sabers (normal, Alter, and Lily), Issei could be our Jigglypuff stand-in, and....um....gdi now I'm going to have to post this for all of my people, *lol*

[identity profile] stripping.livejournal.com 2010-01-07 08:59 pm (UTC)(link)
Well, of course Rider has fanservice~ Wouldn't be Rider without them.

Just wait, I'm going to memorize my hitboxes and defeat you all with my incredibly difficult to use attacks.

[identity profile] last5secondswin.livejournal.com 2010-01-07 12:41 pm (UTC)(link)
Suguru will so be the heaviest of the heavyweights around here.
Slow as all hell, but if he hits you, YOU GO DOWN.

B: NUMBER ONE! Which is the move he uses to punch a guy to the moon. (He would have gone to Pluto, but the Moon got in the way.)
Up+B: Kinniku Driver. Leaps into the air, if he hits someone, he performs his Kinniku Driver...Which means, DON'T DO IT OVER GAPS BECAUSE YOU'LL BOTH DIE.
Down+B: Kinniku Buster. Grabs, performs the Kinniku Buster. Simples.
Side+B: Dashes forward, falls over, causes a massive explosion.

Final Smash: IDEK He's got so many possibilities... Becoming giant, farting with the power of a thousand suns, using his Face Flash, using the Muscle Spark...Hell, maybe all of them. Randomly.

As all the fighting in Kinnikuman takes place in wrestling rings, his stage would be the Choujin Olympics Finals ring. But you can go flying into the crowd, and occasionally a portal to hell opens up in the centre (long story).
Edited 2010-01-07 12:49 (UTC)

[identity profile] morethanabot.livejournal.com 2010-01-08 08:28 pm (UTC)(link)
I had a sheet made out for Mega Man with Damage calculations and everything. I just need to find it!

But Stage. It would either be a moving version of the entire Mega Man 2 Dr. wily Stage 1/2 Complete with Okkusenman playing. A few of the robot masters and dissappearing blocks as hazards.

Or The Robot Muesem stage from Mega Man 7. Once again with Robot Masters acting as hazards.

Songs: Okkusenman, Airman won't die, Mega Man 3 Weapon Get, Mega Man 2 Intro/MegaMan's unoffical theme, Protoman's theme, Bass's theme.

[identity profile] morethanabot.livejournal.com 2010-01-08 08:33 pm (UTC)(link)
Oh! I completely forgot about Cossack's fortess theme. So much epic in it.

God I need do a cannon review again just for the music.