Karen Minazuki/Cure Aqua (
oceanicbutterfly) wrote in
adddictions2010-01-07 12:07 am
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Let's talk Smash Bros.
If there was a Super Smash Bros.-type game for DDD, how would your character and his/her canon be represented? Attacks? Stages? Music? Items? Icons that Andy uses too much? Be as detailed or undetailed as you like.
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Ggio's special attacks would probably be his Resurreccion + special combo and cero finisher. Mashiro's would be donning her mack for extra power, and Mukuro some kind of illusory oogey boogey. Mukuro could be a stage onto himself :|a and he'd have a hell of an arsenal to choose from, but I bet he'd be a fragile character like Sheik.
And he'd have a samba as his song, of course.
Oh man this reminded me of how I'm missing my copy of Brawl. DX
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Okay, if Kaito was in a SSB game, he'd probably be portrayed as Kid only. His B attack would totally be his card gun. Discounting normal kick and punch attacks, all of his specials would probably be centered around gadgets and magic tricks. I'm thinking kiiiind of a moveset like Sheik, only a bit more hard hitting and possibly a bit slower. Uuuh his final smash would be... idk SOME OTHER KIND OF AWESOME MAGIC TRICK. I can't think.
His stage is the clock tower, and his must is this. Yes, I know it's the DC theme song, but MK sadly does not have one 8|;;
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sob let me back innnnn ;_;no subject
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The main attack would probably something like the mind wiping, only rather then a mind wipe, leaves the opponent dazed and confused for a few moments. Kinda like Jigglypuff, but without the singing and sleeping part and of course normal punching.
The stage would be Fairy World, and would be kind of like Delfino Plaza and you'd be on a cloud platform going around Fairy World.
This phrase would be; AHAHAHAHA.
However, he'd be slow like Browser.
Crocker, I see him more as a Assist Trophy. That when you toss Denzel out, he just tosses sharp tipped, metal F's in one area straight on, for so long and saying; "F! F! F! F!"
Then disappears.
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I actually worked out a moveset for Cure Aqua a while back in a completely different context, and I'm still pretty happy with it:
B: Aqua Stream.
Up+B: Aqua Tornado. In canon this looks exactly like Aqua Tornado, but for gameplay purposes we're going to ignore that and make it a spinning-while-rising move, kind of like Link's up+B move.
Side+B: Aqua Ribbon. That's not an attack she ever actually used, but the name of her powerup item from the first season. It was represented as a whip everywhere except in the show itself, and that's how it would work here.
Down+B: Mint Shield. Desperate for another move, Karen has brought Komachi's first-season powerup item as well, and so gets to use Cure Mint's attack.
Final Smash: Sapphire Arrow. I picture it as basically a watered-down Dragoon.
Natts House is about the right size to make a good stage. For music, of course: WAN TOO SEEFO, PURIKYUA FAIB! I picture her victory theme as the GoGo title card theme.
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Sol would probably have his stage currently in Illyuria, with his usual theme- "Keep Yourself Alive" [yes, it's named after the Queen song], with his usual moveset.
Leon's would...probably be in DC. Think of some of his moveset being something like Jill's in Marvel vs. Capcom 2. Including the summoning of random zombies. And his throw is a suplex. Naturally. Music would probably be one of the more pulse-pounding tracks from RE4.
Rock- keeps his standards from Garou- stage set outside a club he frequently plays at, same stage music, moveset, etc.
Jin's would be set in the Mishima Zaibatsu HQ, specifically, the "Gargoyle's Perch" room at the top of the tower. Same stage music from T6, same moveset, etc.
...I'LL ADD IN NATE AND FIRION IN A BIT. :|
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...Issei himself would suck in a fighting game, you realize.
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Issei.
You are our nerf. Flail helplessly, and only be used by the hardcore experts who play six hours a day to mock casual players.
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It involves the gag~
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UH WE'LL USE IT TO...UH...PLAY PING PONG.
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Just wait, I'm going to memorize my hitboxes and defeat you all with my incredibly difficult to use attacks.
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Slow as all hell, but if he hits you, YOU GO DOWN.
B: NUMBER ONE! Which is the move he uses to punch a guy to the moon. (He would have gone to Pluto, but the Moon got in the way.)
Up+B: Kinniku Driver. Leaps into the air, if he hits someone, he performs his Kinniku Driver...Which means, DON'T DO IT OVER GAPS BECAUSE YOU'LL BOTH DIE.
Down+B: Kinniku Buster. Grabs, performs the Kinniku Buster. Simples.
Side+B: Dashes forward, falls over, causes a massive explosion.
Final Smash: IDEK He's got so many possibilities... Becoming giant, farting with the power of a thousand suns, using his Face Flash, using the Muscle Spark...Hell, maybe all of them. Randomly.
As all the fighting in Kinnikuman takes place in wrestling rings, his stage would be the Choujin Olympics Finals ring. But you can go flying into the crowd, and occasionally a portal to hell opens up in the centre (long story).
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But Stage. It would either be a moving version of the entire Mega Man 2 Dr. wily Stage 1/2 Complete with Okkusenman playing. A few of the robot masters and dissappearing blocks as hazards.
Or The Robot Muesem stage from Mega Man 7. Once again with Robot Masters acting as hazards.
Songs: Okkusenman, Airman won't die, Mega Man 3 Weapon Get, Mega Man 2 Intro/MegaMan's unoffical theme, Protoman's theme, Bass's theme.
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God I need do a cannon review again just for the music.